April 14, 2024
ELEMENTS AND WEAKNESS BREAK IN HONKAI STAR RAIL

ELEMENTS AND WEAKNESS BREAK IN HONKAI STAR RAIL

In Honkai Star Rail we once again have a system of elements (which in the game are called ” Combat Types “) but that works quite differently from the one we already saw in Genshin Impact so that it adapts a little better to the turn-based combat style. that this game has.

When facing the enemies we will see that these, on the health bar, have icons representing some elements; these items are their weaknesses and of course the idea is that you ideally hit them with those items in order to reduce their Strength or even perform a “Weakness Break”. If all this that I mention sounds Chinese to you, don’t worry, now I’ll explain everything in detail.

HOW THE WEAKNESS AND FIRMNESS BREAK WORKS

Have you noticed that enemies have a kind of white bar next to their health? This bar is known as “Firmness” and by hitting him with elements to which the enemy is weak we will reduce it.

When this bar reaches zero, a mechanic called « Weakness Break » will be activated and this implies several things:

  1. In this mode the enemy will take more damage.
  2. You will delay his next action.
  3. Depending on the element with which you cause the Weakness Break, certain additional effects will be applied that we will now explain below.

Making the most of and mastering this mechanic is essential in order to make battles much easier, so you should constantly try to use it to your advantage.

COMBAT TYPES

These are all the Combat Types or Elements that are in Honkai Star Rail and the effects that activate when performing a Weakness Break:

QUANTUM (TANGLE)

One of the most interesting Ruptures, it’s like we’ll slow down time for the enemies we do it on. Basically we will delay the enemy’s next action and when it touches him again he will receive additional Quantum Damage, the best thing is that if you have hit him in the meantime (something quite likely) you will cause him even more Quantum Damage.

PHYSICAL (BLEEDING)

A fairly basic Weakness Break, we will simply apply the Bleed state to the enemy, which translates into them taking Physical Damage over time .

FIRE (BURN)

It does the same thing as Bleeding, only we’ll do Fire Damage over Time instead , just like that.

ICE (FREEZING)

Ice is one of the most interesting elements as it provides defensive advantages and will also help us deal more Ice damage. In this case, we will apply Freezing and this means that we will prevent the enemy from taking actions (until the effect wears off) and also receive more damage from Ice attacks.

IMAGINARY (PRISON)

Imaginary is an element that I don’t quite understand in concept, but hey, what his Weakness Break does is delay the enemy’s next action and reduce his Speed ​​(so he will attack less, thus also having a defensive component).

LIGHTNING (ELECTROCUTION)

Electrocution is another of those Ruptures that are quite basic, we will simply deal Lightning Damage over Time in addition to of course having the other advantages common to all the elements that the Weakness Rupture provides us (this applies to all Combat Types or Elements).

WIND (WEATHER)

When causing the Rupture with Wind attacks we will apply the Weathering effect, which in that sense more of the same, is simply Wind Damage over Time .

The truth is that it grates a bit that there are elements with very interesting Ruptures such as «Freezing», «Imaginary» or «Tangle» and then there are so many that are simply damage over time… it’s a bit strange, but in end, that’s the way it is. Hopefully in the future they will add more interesting effects for the duller elements like “Physical” or “Lightning” to name a few examples.

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