As you can see, we have skipped the guide for chapter 5 of Stray and we have gone directly to the one for chapter 6 because the previous chapter did not require a guide since it simply consisted of advancing and surviving the Zurks (those rare bugs that have infected the world) and the thing did not have much mystery.
Already in chapter 6 (which takes place again in the Suburbs) if there is more chicha since we will have to find Doc’s Secret Laboratory and later repair a contraption that we will find there. Certainly there is a part of the chapter that without a guide is somewhat far-fetched to do.
STARTING CHAPTER 6
From the outset we must interact with the note that is in Momo’s house, we will obtain a rare code; after this you interact with a number panel next to a window and you can exit. Then head to the bar (it has a red letter sign), Momo will be there.
Finish all the conversation with Momo and he will end up taking you to Seamus’s house (also Doc’s house) and will give us Doc’s Notebook along the way.
DOC AND SEAMUS’ SECRET LABORATORY
As soon as you enter Seamus’s house you must show him Doc’s Notebook. Seamus will mention that there seems to be a secret lab in his house and you will have to search for it.
The first thing you have to do is climb on the shelves and knock down the pictures that are hanging with your little legs. In one of them you will see that there is a number panel and in another a clue that says «Time will tell».
The funny thing is that you look at the clocks (which have different times) and take as a number the time that each of them shows from the one on the left to the one on the right (looking from the numerical panel). The solution is 2511 , enter the value in the number pad.
You will enter the secret laboratory. Now you must climb on a shelf and drop a box, it will fall along with the Broken Tracker . Pick it up and show it to Seamus.
REPAIRING THE TRACKER, ELLIOT AND THE MANTA
Nearby you will find a kind of supermarket that is closed and on the roofs of the store a couple of robots that are passing paint. Go up there and interact with them, the camera will zoom out and say to use the meow action; do it just when one of them is going to throw the paint so that it falls and the dream comes out of the supermarket to open the door to clean. Go inside and take a kind of detergent vote called ” Super Spirit “.
You must take this item to a merchant robot; To get to him you have to go where you met the robot that had a kind of cane or weapon spear, because on the path to the right looking at the place where there are several robots sleeping and where it is always. He will give you an Electric Cable in exchange for the Super Spirit.
Now you must go to the area where Elliot’s house is (he is the one who will help us repair the Tracker), but first you will see that there is an old robot in the area who will exchange the Electric Cable for a Punch (a blanket that will ask us this Elliot).
Now with the blanket, go talk to Elliot (you’ll have to scratch on his door for them to open), he’s upstairs. He will end up asking you for the blanket, you give it to him and that’s it, he will repair it.
GOING BACK TO SEAMUS
After this we return to Seamus’s house to talk to him and after this we will simply have to follow him and continue along the path that will open for us. Be that as it may, we have already reached the next chapter, so what happens after this we will deal with in a different post.
The truth is that things are getting interesting, right?
And that’s it! Have you had problems with Stray chapter 6 ? Personally, I would say that I got a bit confused when Elliot asked us for the blanket because the process is really somewhat elaborate and I got a little involved with the fact that it had to be something that was in his own room.