April 21, 2024


Nemesis is a very interesting Tower of Fantasy SSR character since her Venus weapon is very versatile and can provide us with good damage, healing and even support for team members. Let’s go a little bit of everything.

It stands out above all for being a very good support especially for electric DPS since it can increase the damage of the weapons of this element (she is also an electric element and benefits from it) while at the same time she can provide healing and a good damage both active as a passive through a kind of turrets that you can summon to keep them hitting the field.


Let’s start by looking at some basic information about the weapon:

  • Role: Support.
  • Element: Electric.
  • Destroy: b.
  • Load: a.
  • Attack lvl 0: 18
  • HP lvl 0: 1165
  • Crit lvl 0: 14

As you can see, in terms of Charge, it is not bad, although it would be better if it were S. To destroy shields, you see that it is better to pull another character.

In terms of stats, it is interesting that it has Crít to further increase its damage since, as much as it has the support role, at the end Nemesis is more of a DPS Support (which also provides heals, of course).


The Electric element comes with the following property:

  • When the weapon is fully charged, the next attack you launch paralyzes enemies for 1 second and electrifies them for 6 seconds. The electrification will nullify all buffs on the target (and prevent them from putting them on) and deal 144% ATK damage.


Nemesis or Venus has an Electric Elemental Resonance that does the following:

  • Increases Electric ATK by 15% and Electric Resist by 25%. It is activated if we have at least 2 Electric element weapons equipped and will affect all weapons of that element.

This is one of the main reasons why Venus is ideal as a Support DPS for other characters that deal Electric damage and of course we are going to take advantage of it. Which does not mean that it contributes many other things that we will see further down in this post.


Let’s start by looking at all Nemesis abilities in detail.


These are all his normal attacks and combos:


  • First Attack: 50.8% ATK + 3
  • Second Attack: 36.3% ATK + 2
  • Third Attack: 98.3% ATK + 5
  • Fourth Attack: 67.3% ATK + 4
  • Fifth Attack: 148.3% ATK + 8


  • First Attack: 62.5% ATK + 3
  • Second Attack: 62.5% ATK + 3
  • Third Attack: 120% ATK + 6
  • Fourth Attack: 71.2% ATK + 4
  • Fifth Attack: 126% ATK + 7


  • Hold: 118.4% ATK + 6 AOE
  • Hold 2nd Ground Attack: 107.5% ATK + 6

As you can see, the aerial combo is somewhat more powerful than the ground one and when it comes to area damage, it goes a long way in standard charging (hold down while you don’t do it in the second ground attack).


  • Normal attack after perfect evasion or perfect attack: We fire a charged orb that deals 171.6% ATK + 9 and creates a field that reduces the movement and attack speed of enemies by 35%. Dodging will heal allies for 67.7% ATK and 22.5% ATK every 2 seconds for 10 seconds. Dodging grants us 1 mark that we can accumulate up to 5 times, each mark increases healing by 25% and lasts 30 seconds.

It is interesting the less that we heal by dodging. As you can see, the Nemesis kit is more of a DPS kit and, incidentally, we can passively heal by dodging, which is very good.


  • We will fire a missile that will cause 233.2% ATK + 12 in area that will knock down the targets. 25 seconds of CD.


  • We remove all the disadvantages that we have.
  • Created an area that slows enemies by 70% per second.
  • After a short period we will cause 393.9% ATK + 21 in area.
  • When using a discharge we create an Electrode in the field that deals 39.9% ATK +2 every 1.5 seconds.
  • The Electrode can be damaged (has your same amount of HP max) and can be healed. Every second you will lose 3% of your max HP. You can only have one at most.

Interesting download since it has a passive damage component (the Electrode) that will be very interesting especially if we can keep it alive so that it hits. The speed reduction also adds a support component that can be interesting.


Let’s start by looking at the best gifts we can give to Nemesis, which will be needed for the Ascensions mentioned below.

Best Gifts for Nemesis:

  • Angela’s Ornament : 80 points.
  • Aida Comic: 60 points.
  • Banges Specialty: 60 points.
  • Peanut Limited Figure: 60 points.
  • Snow globe: 60 points.
  • Clever Doll: 60 points.

The ascents that are worthwhile and the points they ask us for:

  • 1200 : Summoning an Electrode causes 60% ATK in area and heals all allies and yourself for 120% ATK.
  • 4000 : Summoning an Electrode causes 100% ATK in area and heals all allies and yourself for 200% ATK.


These are the passive skills that we will obtain by making advances in the weapon:

  • ⭐: After using the Skill or the Download we will create an Electrode with 5 charges that creates an additional healing of 135% ATK in area.
  • ⭐⭐: +16% base ATK growth of current weapon.
  • ⭐⭐⭐: The Electrode causes an additional 205% ATK attack in an area every 6 seconds.
  • ⭐⭐⭐⭐: +32% base ATK growth of current weapon.
  • ⭐⭐⭐⭐⭐: Increases Nomad’s ATK by (5 + (number of Electrodes x 5))% for 25 seconds.
  • ⭐⭐⭐⭐⭐⭐: You can have 2 Electrodes at the same time.

The A1 is very interesting to heal better. From there it’s all damage increases. Special mention to the A5 since it will allow us to increase the nomad’s ATK and therefore the other 2 weapons that we have equipped will also benefit and of course the A6 that allows us to have 2 Electrodes at the same time.


We primarily want her to be the team healer alongside an Electric DPS that deals good damage. We will focus on increasing his damage and also his healing.


These are the best arrays for Venus. The first would be the best option and the second the one that you can wear instead.

Nemesis :

  • 2 pieces: Healing a pair will increase their electrical damage by 8%/10%/12%/15% for 20 seconds. With each heal you will increase the healing (with the first 8%, second 10%… until you reach 15%).
  • 4 pieces: When you heal yourself or the Electrode, you gain a charge that causes your next attack within 30 seconds to deal an additional 240%/300%/360%/420% Electric ATK damage based on your current charges and also reduces the damage caused by Electrodes by 50%. A charge can be gained every 10 seconds.

Cocoritter :

  • 2 pieces: Increases healing received and done by 10%/12%/14%/16%.
  • 4 pieces: When you heal yourself or someone on your team you receive a bonus of 12.5%/15%/17.5%/20% ATK for 6 seconds.


These are the weapon equipment that I recommend the most:

Best team

  • Nemesis: Will heal, do passive damage, and increase Samir’s damage.
  • Samir: Thanks to Nemesis this will deal tremendous damage.
  • King: Mainly to be the shieldbreaker.

Optional Equipment (very good too)

  • Nemesis.
  • Crow: I would replace Samir doing the same role.
  • King.

And that’s it! What do you think of Nemesis and the Venus weapon in Tower of Fantasy ? Isn’t the character bad at all? Do you think that time will take its toll on him and he will be left behind? Leave your comment!

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