November 18, 2024
GUIDE AND BUILD OF COCORITTER (ABSOLUTE ZERO) IN TOF

GUIDE AND BUILD OF COCORITTER (ABSOLUTE ZERO) IN Tower of Fantasy

Cocoritter is an SSR character from Tower of Fantasy who stands out above all for his healing, despite the fact that ironically he cannot fulfill this role in an ideal way until he has Advance 1 (at which point he will be able to constantly and passively heal the group, which at that moment is a great healer).

He is a highly recommended character since we can get him in the gold banner and he is a very valid option as a healer, which after all is a very necessary role in many compositions. But that’s not all, in addition to healing, it is also a machine for loading weapons and has ranged attacks, something that is greatly appreciated to keep us safer from danger.

ABSOLUTE ZERO DATA AND STATS

Let’s start by looking at some basic information about the weapon:

  • Role: Support
  • Element: Ice Shell
  • Destroy: B
  • Load: Yes
  • Attack lvl 60: 170
  • Level 60 Resistance: 87
  • HP lvl 60: 12,815

As for destruction, you see that it is not worth much, something that could be expected given its role; however, he has an S Charge and therefore charges the weapons very quickly, something that undoubtedly suits the character/weapon very well.

Among the attributes we have, in addition to the typical ones of Attack and PS, resistance, something that given its support role comes in quite handy since as a healer, it is essential that it can resist damage well since nothing hurts more in this type of games that lose a healer.

TYPE: ICE SHELL

The Ice Shell item comes with the following property:

  • When the weapon is fully charged your attacks will freeze for 2 seconds, the freeze lasts 6 seconds. Hitting a frozen enemy can break their freeze for an additional 151% ATK damage. A frozen enemy reloads 50% slower.

ABSOLUTE ZERO ABILITIES

Let’s start by looking at all of Cocoritter’s abilities (at level 60) in detail.

NORMAL ATTACK

These are all his normal attacks and combos:

Land:

  • First Attack: 54.4% ATK + 85
  • Second Attack: 40.8% ATK + 64
  • Third Attack: 65.6% ATK + 103
  • Fourth Attack: 89.7% ATK + 141
  • Fifth Attack: 158.4% ATK + 249

Aerial:

  • First Attack: 70.5% ATK + 111
  • Second Attack: 50.8% ATK + 80
  • Third Attack: 55.1% ATK + 87
  • Fourth Attack: 99.1% ATK + 156
  • Fifth Attack: 103.2% ATK + 162

Loaded:

  • Air Hold: 123.8% ATK + 194  AoE
  • Hold Third Ground Attack:
    1. Pulls enemies in front of you, suspending them in the air and dealing 34.9% ATK + 55 every 0.3s 4 times.
    2. Deals aoe damage of 40.4% ATK + 63 every 0.3s.

The ground combo is much more interesting and when we need area damage it would be ideal to carry out the charge after the third ground attack. If we are out of stamina we can do the air charge since it is also AoE.

DODGE

  • If we dodge while standing still and make a normal attack, we will launch an orb of ice that will move forward and periodically cause AoE damage of 45.9% ATK + 72. It also provides 75 charge points.
  • If we dodge while moving we will launch a frontal blow that deals 66.4% ATK +104 to the enemies that it hits every 0.3s up to 5 times. It also grants 75 cooldown points.

Both attacks are very interesting because of the ability to hit multiple times, especially the one we do by dodging while standing still followed by a normal attack.

Three ground attacks + holding the third to do the charge and follow up with standby dodge + normal attack is a good AoE damage combo .

ABILITY: SANCTUARY

  • We will create a healing area around us that heals 95% ATK +149 once every 0.5s for 6 seconds to all allies that are on it. It has a 60s cooldown and therefore you will have to manage this cure very well.

DOWNLOAD: QUICK RELEASE

  • Remove all debuffs on us or our allies for 7 seconds.
  • Heals 118.8% ATK + 187 over 7 seconds.

Removing the disadvantages is very good, the bad thing about this cure is that it only affects Cocoritter and therefore unless we have it with the first advance (we see them below), it will cost us a lot to keep our team with full life.

COCORITTER ASCENSION AND GIFTS

Let’s start by looking at the best gifts we can give Cocoritter, which will be needed for the climbs we’ll mention below.

Best gifts for Cocoritter:

  • Banges Specialty: 60 points.
  • Angel of the Void figure: 60 points.
  • Peanut Limited Figure: 60 points.
  • Warren Fossil: 60 points.
  • Clever Doll: 60 points.
  • Hykros puzzle: 60 points.

The ascents that are worthwhile and the points they ask us for:

  • 1200 : Increases healing done by 20% when using a support weapon.
  • 4000 : Increases healing done by 20% when using a support weapon. Using a shock or skill from a support weapon increases nearby sync pairs’ ATK by 15% for 5s.

ABSOLUTE ZERO ADVANCES

These are the passive skills that we will obtain by making advances in the weapon:

  • ⭐: When you dodge, you summon a bee that will follow you and heal the team member with the least health in a 15m radius. The heal is 25% of Cocoritter’s ATK and also restores 50 charge points. The bee will be in the field for 25 seconds and can reappear every 25 seconds (come on, you can always have it active).
  • ⭐⭐: +16% base HP growth of current weapon.
  • ⭐⭐⭐: Skill and Shock will remove debuffs from your sync pairs. In addition, teammates who are within the healing area of ​​the Skill or Shock will deal 20% more damage and also deal 20% more damage to shields. They will also be immune to control and destruction effects.
  • ⭐⭐⭐⭐: +32% base HP growth of current weapon.
  • ⭐⭐⭐⭐⭐: You heal for 15% more and an additional 20% on allies below 60% health.
  • ⭐⭐⭐⭐⭐⭐: When you summon or disappear a bee you will heal 100% ATK to all allies. Additionally, everyone within 10m of the bees gains 15% Damage Boost and healing.

As it seems to be already a norm, the A1 is very good and in the case of Cocoritter it is practically obligatory since otherwise we will be able to cure every so often, the bee is amazing. The A3 is great to give more support to our teammates making them hit more or break the shields better and the A6 goes without saying, it’s brutal.

BEST COCORITTER BUILD OR ABSOLUTE ZERO

We want her for obvious reasons to heal no matter what comp she’s on as she’s a very neutral healer unlike Nemesis who fits better with electric characters.

BEST MATRICES

These are the best arrays for Cocoritter. This time I leave you only one option because it is for me the clear choice:

Cocoritter :

  • 2 pieces: Increases healing done by 10%/12%/14%/16%.
  • 4 pieces: When you heal yourself or someone on your team you receive a bonus of 12.5%/15%/17.5%/20% ATK for 6 seconds.

BEST WEAPON AND EQUIPMENT COMPOSITIONS

These are the weapon equipment that I recommend the most:

Double composition Support

  • Cocoritter: Passive heals. Highly recommended A1.
  • Zero: Creates shields and at A1 also heals while attacking. Active healing for when it is necessary to heal even more.
    • Nemesis would also be an option here.
  • Meryl: Like Shieldbreaker and Main DPS.
    • King could also fit.

Double tank composition

  • Cocoritter.
  • Meryl: The Main DPS.
  • Huma: When we want to mitigate a lot of damage.

Double DPS Composition

  • Cocoritter.
  • Samir: The Main DPS.
  • King: Shieldbreaker.

balanced composition

  • Cocoritter.
  • Samir: Main DPS.
  • Meryl: Shieldbreaker.

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