For me, without a doubt, Anna is one of the best characters in Triangle Strategy and that is why I will always recommend that you take her with you because her kit is unique and the truth is that without her I don’t know how I would have overcome some battles.
She has good damage, she can do 2 actions in the same turn (that’s super op), she can poison, put enemies to sleep, use stealth, climb high areas, she’s fast… Anna is simply a goddess and brings so much to your team that simply not taking her with you I consider it a big mistake, because what she does, nobody can. And it is that Anna will allow us to make surprise attacks on brutal enemies and if you know how to play her, she is an incredible character.
ANNA’S ABILITIES
Let’s start by talking about his abilities:
- Double Action : Passive that allows us to use 2 actions in one turn (attack twice, attack and use an object, use 2 objects… whatever you want, it’s very op). Of course, you can only move one 1, but you can do it in the order you want; you can for example attack, move, attack; move, attack, object… whatever you want, let’s go.
- From the beginning.
- Passive Skill.
- Poison Launcher : Deals less damage than the basic attack but has a chance to poison the enemy. The best thing is that you can launch it from a distance (only 2 squares, but hey) and it will come in handy to attack when we are not attached to the enemy.
- Level 3.
- Active Skill.
- 1pt
- 1-2 range.
- -5 and +5 altitude.
- Stealth : Enemies won’t be able to see you for 2 turns. They will only see you if they get close to you or if you take a hit (an area spell or something). It is brutal to infiltrate by surprise where you have and also to hide if you have lowered your life, retreat and recompose yourself to return to the charge. I have it whenever I can in stealth except when it’s in battle, of course.
- Level 6.
- Active Skill.
- 2pt
- Fall and Boldness : You can climb basically where you want, there are 15 frames but come on, everything that is scalable. It is great to increase our speed and to defeat the typical archers who are on rooftops or towers.
- Level 10.
- Active Skill.
- 1pt
- Vital Patience : If you spend a turn without moving or using an action, you heal. Which is basically like a free potion as long as you don’t move. You lose your turn, yes, but hey, it’s still a tool that we have there and it can come in handy.
- Level 14 if you upgrade class to Assassin.
- Passive Skill.
- Sleeping Dagger : We will deal damage and have a chance to put an enemy to sleep for 2 turns (basically you disable them for 2 turns if you don’t attack them anymore, that’s fine).
- Level 18 if you upgrade to Assassin.
- Active Skill.
- 2pt
- 1 range.
- -2 and +2 altitude.
- Sneak Attack : Increases the damage of your attacks when attacking while stealthed.
- Level 22 if you upgrade to Master Assassin.
- Passive Skill.
- Deadly Assault : Quite powerful attack with which we will also reduce the target’s Physical and Magical Defense for 5 turns. Great for bosses.
- Unlockable with Weapon Tier 3.
- Active Skill.
- 4pt
- 1 range.
- -2 and +2 altitude.
RECOMMENDED WEAPON UPGRADES
These are the weapon improvements that I recommend you upload in order of priority, remember that you can do this in the base blacksmith.
- Tier 1 : Iron Dagger. They will ask us for Stone and Iron.
- Weapon I Damage Increase.
- Precision Increase I.
- Speed Boost I.
- Tier 2 : Argent Dagger. Here we will need Quality Stone and Quality Iron.
- Weapon Damage Increase II.
- Powerful Back Attack. More damage when attacking from behind, which is the idea.
- Speed Increase II.
- Tier 3 : Magenta Hex Dagger. Exotic Stone and Exotic Iron.
- Weapon Damage Increase III.
- Deadly Assault.
TIPS FOR USING IT
Stealth is your friend, as the battle begins enter stealth and plan where Anna will attack. Ideally, of course, he will be taking care of some enemies by catching them by the sword, either as support for a battle that another character or characters are fighting or going for the typical annoying archer/mage.
We have brutal mobility to go wherever we want to go, we can attack twice, poison, sleep enemies to incapacitate them for a few turns… Anna’s possibilities are endless, as long as you keep her safe and know how to withdraw when things get rough entering in stealth, recovering and attacking again where it hurts the enemy the most… you will simply cause havoc. Anna is god, he invests a lot in her.