November 18, 2024
ALL THE BLESSINGS OF THE SIMULATED UNIVERSE AT HSR

ALL THE BLESSINGS OF THE SIMULATED UNIVERSE AT HSR

Throughout our path through the Simulated Universe of Herta in Honkai Star Rail we will find various improvements, these are called blessings and they temporarily increase the potential of our characters during a game in each of the different worlds of this game mode.

These blessings belong to seven different pathways : Abundance, Hunting, Preservation, Destruction, Exultation, Nihility, and Reminiscence. Each of them focuses on enhancing a different aspect to favor our characters or nerf enemies and in this post, we will see all the blessings that we can get in the Simulated Universe .

HOW TO GET BLESSINGS IN THE SIMULATED UNIVERSE

Within the Simulated Universe we can get blessings in the following ways:

  • When starting a game in any world, we can start by choosing a random 1-2 star blessing.
  • Every time we defeat an enemy in a battle room, we will get 1 blessing.
  • If we defeat a Pig in a battle, we will get an additional blessing.
  • Some Rare Items , such as Sealing Waxes, give us a blessing from their respective lanes when they are obtained.
  • The vast majority of the Events that we find in the Simulated Universe will give us one or more blessings as a reward.
  • We can buy a 1-star blessing from Herta in the Rest Area for 80 Cosmic Shards (this can be done 2 times per game).

ENCYCLOPEDIA REWARDS

Every time you unlock a new boon by playing within any world in the Simulated Universe, you’ll unlock an encyclopedia entry. If we manage to get a certain number of blessings within each Way, we will get 80 Star Jades each time we get to:

  • 5 unlocked blessings of the same Path.
  • 12 boons unlocked from the same Path.
  • 18 boons unlocked from the same Path.
  • 22 blessings unlocked from the same Path.

In other words, we can get a total of 320 Star Jades each time we complete all the blessings of the same Path; Since there are a total of seven Ways, the encyclopedia will allow us to get a total of 2,240 Star Jades in this way .

It will be an arduous task, since there are many different blessings and there are some specific ones that are very complex to get, but the rewards are worth it and you have to try.

ALL THE BLESSINGS OF THE SIMULATED UNIVERSE

Within each existing Pathway in the Simulated Universe, we have a total of 22 blessings: 1 Pathway Resonance, 3 Pathway Formation, 3 3-star, 7 2-star, and 8 1-star.

In total we will have to unlock 154 blessings if we put together all the Ways that there are; Having said this, we are going to see all the blessings of each Way and what effects each one of them brings us.

BLESSINGS OF ABUNDANCE

The blessings related to the Way of Abundance are mainly dedicated to increasing the efficiency of healing, dispelling negative effects that enemies can inflict on us and increasing the PVs of team members.

  • Via Resonance :
    • Abundance : Consume 100 pts. energy and casts the ability to resonate with the Way of Abundance and have all allies regenerate an amount of HP equal to 50% of max HP. of the character. In addition, the max. of all are increased by 15% for 2 turns.
  • Way Related Blessing Effects :
    • Evil Containment : Consume 1 stack of this status to resist a negative status 1 time. After resisting, regenerates HP equal to 10% of max HP. This effect can stack up to 5 times.
    • Dewdrop : Recharge effect generated by specific boons of Abundance. Recharge cannot exceed 500% of max HP. of the character. Breaks after launching an attack. Deals additional damage to the enemy based on its recharge.
  • Track Formation :
    • Anatta : The first time energy is consumed to use the Path Resonance in battle, the Abundance Path Resonance will appear in the action order. The healing done granted by this Resonance is reduced by 30%. Upon taking an action, Via’s Resonance will automatically activate and heal allies.
    • Anicca : After using Via’s Resonance, all characters’ negative statuses are removed and they are granted 1 stack(s) of Suppression of Evil for 1 turn(s).
    • Terminal Nirvana : When a character takes lethal damage, Resonance from Via: Abundance will prevent them from being defeated and will activate automatically after consuming all energy. This effect can be activated a maximum of 1 time per battle.
  • Blessings from ⭐⭐⭐ :
    • Many Lives, One Mind : When the character performs a heal, the other allies regenerate HP equal to 30% of the HP regenerated by the target.
    • Mudra of Blessing : When the character’s turn begins, Dewdrop recharges an amount equal to 60% of the character’s current HP.
    • Prosperity and Longevity : When the character receives a heal, Dewdrop recharges an amount equal to 100% of the heal received.
  • Blessings from ⭐⭐ :
    • Aversion to Suffering : When the character launches an attack, it deals additional damage to the enemy that receives it, equal to 36% of their current HP.
    • Barca Prajna : When the character receives a heal from an ally, he regenerates an amount of additional HP equal to 30% of the heal received.
    • Good Deeds After Ancient Sins : When Dewdrop is broken, the character regenerates an amount of HP equal to 20% of the recharge value and cannot exceed 18% of max HP. of the character.
    • Translucent Crystal Body : When the character’s current HP equals his max HP, the damage he takes is reduced by 36%.
    • Celestial Immobility : When the character is at full HP, Dewdrop’s energy recovery is increased by 80%.
    • Candle Light Like the Moon : When the character heals an ally, the ATK of both is increased by 50% for 1 turn(s).
    • Save from Doom : When 1 Dewdrop is broken, there is a flat 65% chance to remove one of the character’s debuffs.
  • Blessings from ⭐ :
    • Addendum : When the character performs a heal, they have a fixed 30% chance to recover 1 pt. basic skill. This effect can only be activated once per action.
    • Sweet Dew : Increases the character’s healing received by 12%.
    • Victorious Strength : When a character receives a heal, their SPD is increased by 10% for 1 turn(s).
    • Rain of Truth : For each boon of Abundance you have, your max. of characters increase by 5%. This effect can stack up to 6 times.
    • Reborn : When the character performs a heal, he regenerates an amount of HP equal to 12% of his max HP. This effect can only be activated once per action.
    • Appeasing Sacrifice : When a character is healed, their DEF is increased by 24% for 1 turn(s).
    • Seal : When the character breaks an enemy’s Weakness, they recover 16% of their max HP.
    • Extended Life : Upon entering combat, the character regenerates an amount of HP equal to 24% of his max HP.

BLESSINGS OF THE HUNT

It is undoubtedly the most offensive Path of the Simulated Universe, since it focuses especially on raising the statistics such as CRIT Chance, CRIT Damage, ATK and SPD to increase the damage caused by our DPS as much as possible and reduce the time interval between their attacks. Actions.

  • Via Resonance :
    • Hunting : Consume 100 pts. energy and casts the ability to resonate with the Way of the Hunt, dealing Wind Damage to all enemies based on the current ATK of the ally with the highest ATK at the time.
  • Way Related Blessing Effects :
    • Heavenly Arrow Lightcatcher : CRIT Damage is increased by an amount equal to 50% of CRIT Chance. After defeating an enemy, you get an extra turn. This effect cannot be activated repeatedly.
    • Critical Push : Positive effect granted by specific Hunting boons. For each stack, CRIT Chance is increased by 6% and CRIT Damage is increased by 12%. This effect can stack up to 8 times. An ally can inherit this effect at the start of the next turn. All stacks are removed when an ally is attacked.
  • Track Formation :
    • Bow and Arrows : When attacking with Resonance of Way: Hunting, CRIT Strike is dealt to enemies below 50% of their max HP. and deals 50% CRIT Damage. After killing a target, 50% energy is restored.
    • Star Scavenger : After using Via Resonance, the character with the highest ATK immediately performs an action and is given the Lightcatcher Heavenly Arrow state, which lasts until that character uses any ability.
    • Perfect Bullseye : Via Resonance energy cap increased from 100 to 200. When an ally’s turn begins, Via Resonance recovers an additional 3% energy.
  • Blessings from ⭐⭐⭐ :
    • Celestial Annihilation : When the character breaks an enemy’s Weakness, his action is brought forward by 100% and on his next attack the damage he deals is increased by 50%.
    • Imperial Writ : When the character’s turn begins, they gain 1 stack of Critical Push.
    • Unquenchable Victory : When the character defeats an enemy, his action is brought forward by 100% and at the beginning of the next turn he gains 4 stacks of Critical Push.
  • Blessings from ⭐⭐ :
    • Adept’s Bow : When an ally uses their Ultimate, they inherit the Critical Knock effect and increase its stacks by 1.
    • Demon-Expelling Rainbow : When the character kills an enemy, he recovers 48% of his max HP.
    • Battle Against An Old Enemy : When the character’s CRIT Chance is above 100%, if they have Critical Push, for every 1% exceeded the CRIT Damage increases by 3%. CRIT Damage can be increased by a maximum of 150%.
    • Archers Duel : At the beginning of the turn, the character regenerates an amount of HP equal to 5% of his max HP. per stack of Critical Knock you have.
    • Auspicious Star : When the character kills an enemy, he recovers 60% of his maximum energy.
    • Expulsion of the Borisin : The character’s action is advanced by 100% every 6 turns of the allies. The same character cannot activate this effect repeatedly.
    • Floating Mist : When a character performs several actions in a row, their ATK increases by 40%. This effect can stack up to 2 times.
  • Blessings from ⭐ :
    • Excessive Ambition : When the character’s turn begins, recover 4 pts. of energy.
    • Vermillion Bow and White Arrow : For each Boon of the Hunt held, the character’s SPD is increased by 3%. This effect can stack up to 6 times.
    • Blessed Bow and Arrows : When the character’s turn begins, its ATK is increased by 10% of the current ATK of the ally who performed the previous action until the next turn begins.
    • Cunning Fix : Increases the character’s CRIT Damage by 20%.
    • Catastrophic Constellation : When the character’s turn ends, his action is advanced by 8%.
    • Thunder Destroys the Earth : When a character breaks the enemy’s Weakness, it delays its action by 20%.
    • Between Life and Death : Increases the character’s CRIT Chance by 11%.
    • Constellation Tidal Wave : Upon entering combat, the character’s SPD is increased by 30% until they are attacked.

BLESSINGS OF CONSERVATION

This Way stands out for housing blessings that grant shields without the need for a character to create them, others increase their effectiveness and duration, it also has blessings that reduce the damage they cause us and even some that can perform a kind of counterattack. Although it also contains several that allow you to boost more offensive statistics of the characters as long as they are covered by a shield.

  • Via Resonance :
    • Conservation : Consumes 100 pts. energy and casts the ability to resonate with Path of Conservation, dealing Physical Damage to all enemies based on the total amount of shield from all allies.
  • Way Related Blessing Effects :
    • Amber : When a shielded character takes damage that exceeds the shield’s value, the excess damage is invalidated. This effect is removed after activating once.
    • Quake : Additional damage dealt by specific Conservation boons.
  • Track Formation :
    • Zero Dimension Empowerment : Path Resonance: Preservation’s attacks deal CRIT Hit. For each ally that has a shield, CRIT Damage is increased by 15%.
    • Eutectic Reaction : When using Via Resonance, all allies gain a shield that can absorb an amount of damage equal to 1% of max HP. of each ally for 2 turns. Additionally, all allies gain the Amber status.
    • Isomorphic Reaction : Upon entering combat, Via’s Resonance recovers 40% energy. When an ally gains a shield, Via’s Resonance recovers an additional 3% energy.
  • Blessings from ⭐⭐⭐ :
    • Divine Construct – Hyperstatic : Upon receiving an attack, the character inflicts Earthquake damage equal to 340% of their shield effect to the attacker. This damage will not remove the target.
    • Divine Construct – Macrosegregation : At the start of the battle, the character gains a special shield that can absorb damage equal to 1% of their max HP. By getting another shield, the special shield will increase its shield effect. Removed every 2 turns, then can be re-dropped.
    • Divine Construct – Resonance Transfer : After launching an attack, the character deals Earthquake damage to the receiving enemy equal to 100% of the character’s current shield effect.
  • Blessings from ⭐⭐ :
    • Interstellar Construction – Safe Charge : The ATK of characters that have a shield is increased by an amount equal to 40% of their shield effect, but cannot exceed 120% of their Base ATK.
    • Interstellar Construct – Shattered Gauntlet : When the character deals Quake damage to an enemy, there is a 65% base chance that the target will be affected by Bleeding.
    • Interstellar Construction – Tangential Structure : The Earthquake damage the character deals to the enemy target is increased by 10%. In addition, it deals 25% Earthquake damage to adjacent enemies of the primary target’s damage.
    • Interstellar Construction – Hypoeutectoid : When the character provides a shield to an ally, they gain another equal to 24% of the shield effect it provides. Lasts 2 turn(s).
    • Interstellar Construction – Foursquare Pyramid : The shield effect provided by the character is increased by 30%.
    • Interstellar Construct – Sanctuary : When the turn ends, the character has a fixed 80% chance to gain a shield that can absorb an amount of damage equal to 12% of max HP. of the character for 1 turn.
    • Interstellar Construction – Solid Solution : Increases the damage the character deals with Quake by an amount equal to 80% of the character’s current DEF.
  • Blessings from ⭐ :
    • Build – Breakthrough : The CRIT Damage of shielded characters is increased by 30%.
    • Build – Sentry : Upon entering combat, the character gains a shield that can absorb damage equal to 16% of their max HP. for 2 turn(s).
    • Build – Healing : When the character is hit with an attack, they gain a shield equal to 18% of the HP lost in that attack for 1 turn.
    • Build – Compensation : When breaking an enemy’s Weakness, the character gains a shield that can absorb damage equal to 14% of their max HP. for 2 turn(s).
    • Build – Focus : The CRIT Chance of shielded characters is increased by 16%.
    • Build – Toughness : Damage taken by shielded characters is reduced by 16%.
    • Build – Construct : For each Conservation Blessing you have, DEF is increased by 6%. This effect can stack up to 6 times.
    • Build – Twist : When the character gains a shield, they have a flat 20% chance to remove one of their debuffs.

BLESSINGS OF DESTRUCTION

In general, the blessings of this Path offer us certain improvements depending on the amount of HP our characters have lost (although it focuses a lot on increasing DEF and ATK), this will be something that can greatly benefit characters that consume HP by using some of his abilities.

  • Via Resonance :
    • Destruction : Consume 100 pts. energy and casts the ability to resonate with the Path of Destruction, dealing Fire Damage to all enemies based on the total amount of HP lost by all allies.
  • Way Related Blessing Effects :
    • Fighting Spirit : Positive effect granted by specific Boons of Destruction. For each stack, ATK is increased by 3% and DEF is increased by 3%. This effect can stack up to 35 times.
    • Entropic Retribution : DEF is reduced by 20%. At the start of each turn, take additional Fire Damage equal to 125% of the total HP lost by all allies.
  • Track Formation :
    • Helium Flash : Resonance attacks from Via: Destruction have a base 150% chance to inflict Entropic Retribution on the enemy for 2 turns.
    • Eventual Horizon : When an ally is attacked, if their HP percentage is below 35%, activate Via Resonance 1 time without consuming energy. This effect can only be activated 2 times per battle and cannot be activated multiple times with the same attack.
    • Cataclysmic Variable : Using Via’s Resonance consumes 40% of max HP. of all allies and increases the damage dealt by Resonance of Via: Destruction by 20%. Consumed HP is converted into a shield of the same value that lasts for 2 turns.
  • Blessings from ⭐⭐⭐ :
    • Moral Characteristics of the Heat of the Universe : When the character is attacked or loses HP, he gains 4 stacks of Fighting Spirit. At the end of the turn, the character loses 4 stacks of Fighting Spirit.
    • Destructive Regression Inequality : When the character receives an attack, the damage received is distributed among all allies.
    • Non-Inverse Antimatter Equation : When the character has a HP percentage below 50%, they are considered to have an additional 16 stacks of Fighting Spirit.
  • Blessings from ⭐⭐ :
    • Devastating Growth : For every 1% of HP lost, the character’s ATK increases by 0.8%.
    • Flash of Discipline : If the character’s HP percentage drops below 35% when attacked or consumes HP, they regenerate an amount of HP equal to 12% of their max HP.
    • Gradual Judgment Day : After receiving an attack, the character deals additional 45 ATK damage to the attacker for each stack of Fighting Spirit he has. This damage will not remove the target.
    • Destructive Flare : When the character’s HP percentage is below 50%, the damage it deals is increased by 40%.
    • Harmful Light : When the character uses the Ultimate Ability, they gain a shield that absorbs damage equal to 25% of the HP lost. Lasts 2 turn(s).
    • Indicative Depth of Field : The damage the character takes is reduced by 0.8% for each stack of Fighting Spirit they have.
    • Catastrophic Resonance : After launching an attack, if the character has Fighting Spirit, consume 10% of their current HP and deal additional damage to the target equal to 60% of their lost HP.
  • Blessings from ⭐ :
    • Primordial Black Hole : For each Boon of Destruction held, ATK is increased by 5%. This effect can stack up to 6 times.
    • Band of Instability : When a character receives an attack or consumes HP, he recovers 4 pts. of energy.
    • Permanent Collapse : For every 1% of HP lost, the character’s effect RES is increased by 0.30%.
    • Orbital Redshift : The max. of the character are increased by 16%.
    • Polarized Receiver : For every 1% of HP lost, the character’s DEF is increased by 0.40%.
    • Reflex : Upon receiving a lethal blow, the character is not defeated and immediately regenerates 1% of their max HP. This effect can only be activated 1 time per battle (between the entire team).
    • Reserve Rule : Upon entering combat, the character gains a shield that can absorb damage equal to 36% of the lost HP for 2 turn(s).
    • Sentinel Satellite : When the character’s HP percentage is below 50%, they gain a shield that absorbs damage equal to 20% of their max HP. for 2 turn(s). Each character can only activate this effect 1 time per battle.

BLESSINGS OF EXULTATION

Only the characters that can cause Additional Attacks will be able to take advantage of the blessings of the Path of Exultation, since these will only increase the damage of these types of attacks and will provide beneficial effects only to those characters that can execute them.

  • Via Resonance :
    • Exultation : Consume 100 pts. energy and casts the ability to resonate with the Ridge of Exultation and deal bonus attack damage of a random type 3-5 times.
  • Way Related Blessing Effects :
    • Sensory Hunt : For each stack, damage taken from additional attacks is increased by 8%.
    • Aftertaste : Bonus attack damage of a random type dealt by specific Boons of Exultation.
  • Track Formation :
    • Open and Win : Upon entering combat, Via’s Resonance recovers 40% energy. When a character launches an additional attack, Via’s Resonance recovers an additional 5% energy.
    • Dance of the Tall Shoots : Via Resonance energy cap increased from 100 to 200. Casting the ability and resonating with the Via consumes all energy. Each time 20% of the original cap of energy is consumed, attacks deal damage 1 additional time.
    • Doomsday : When Resonance of Via: Exultation deals damage, there is a 150% base chance to Sensory Hunt the target. Lasts 1 turn.
  • Blessings from ⭐⭐⭐ :
    • Automatic Harmonica – The Whitest Night : When the character activates an additional attack, it inflicts the enemy that receives it 1-3 times an Aftertaste damage equal to 55% of its ATK.
    • Dinner of Champions – Cat’s Cradle : When the character uses the ultimate and deals damage to the target, it is considered as an additional attack. Damage dealt by additional attacks is increased by 15%.
    • Slaughterhouse 4 – Rest In Peace : When the character launches an additional attack, it inflicts Aftertaste damage equal to 80% of the character’s ATK to the enemy receiving the attack. If the target is affected by Weakness Rupture, deal damage 1 additional time.
  • Blessings from ⭐⭐ :
    • 12 Fighting Monkeys and Men : When the character deals bonus attack damage to the target, the damage of that bonus attack is increased by 4%.
    • Aiden’s Gravity Rainbow : When the character launches an additional attack, it delays the target enemy’s action by 12%.
    • The Painted Albatross : For each enemy the character hits with an extra attack, each target hit takes extra damage equal to 24% of the character’s ATK.
    • Clepsydra’s Nursery : Each time the target takes a type of Aftertaste damage, its ATK is reduced by 4% until the end of its next action.
    • Let Your Tears Run : Each time the target takes a type of Aftertaste damage, their damage taken is increased by 8% until the end of their next action.
    • Portrait of a Man on Fire : When the character deals Aftertaste damage to the enemy target, they also deal damage of various types 1 time and an Aftertaste damage equal to 60% of the original damage.
    • Military Rule #21 : When the character launches an additional attack, there is a fixed 65% chance to recover 1 pt. basic skill.
  • Blessings from ⭐ :
    • Basically Dangerous : The efficiency of Weakness Break when the character’s additional attacks deal damage is increased by 35%.
    • Exemplary Conduct : For every Exultation boon taken, the character’s additional attack damage is increased by 9%. This effect can stack up to 6 times.
    • Platinum Age : When a character launches an additional attack, their DEF is increased by 40% for 1 turn(s).
    • The Love Doctor : When the character launches an additional attack, he recovers 10% of his max HP.
    • Black Fire : The CRIT Chance of the character’s additional attacks is increased by 26%.
    • The Clockwork Apple : When a character launches an additional attack, their SPD is increased by 16% for 1 turn.
    • Return to the Lighthouse : When the character’s additional attacks deal damage, their energy recovery is increased by 24%.
    • Suspiria : The bonus attack damage dealt by the character is increased by 26%.

BLESSINGS OF NIHILITY

In this Way we will not find that all the blessings are related to Damage Over Time: many generally increase the Damage over Time that we inflict on enemies by generating a Weakness Break, there are also some that enhance the effect of said break and some They will allow us to lengthen the debuffs with which we infect enemies.

  • Via Resonance :
    • Nihility : Consumes 100 pts. of energy and casts the ability to resonate with the Way of Nihility. There is a base 80% chance to affect all enemies with Burn, Shock, Bleed, or 2 stacks of Weather for 2 turn(s).
  • Way Related Blessing Effects :
    • Deprovision : Each stack reduces Endurance recovery by 10%. This effect can stack up to 5 times.
    • Perplexed : Upon suffering Weakness Break, for each stack of Perplexed he deals damage equal to 30% of all Damage over Time effects he currently possesses and consumes 1 stack of this state. This effect can stack up to 5 times.
    • Suspicion : Negative status inflicted by specific Nihility boons. For each stack, Damage Over Time taken is increased by 1%. This effect can stack up to 99 times. At the end of the turn, 2 stacks are lost.
  • Track Formation :
    • Outsider : Upon entering combat, Via’s Resonance recovers 40% energy. When an enemy takes Damage Over Time, Via’s Resonance recovers an additional 2% energy.
    • Doubtful Quadruple Root : When using Resonance of Via, the base chance to apply a status is increased by 100% and the duration is extended by 1 turn. Status maximum stacks are increased by 1.
    • Suffering and Sun : Resonance attacks from Via: Nihility have a base 100% chance to inflict 2 stacks of Perplexity and 2 stacks of Disprovision to all enemies for 2 turn(s).
  • Blessings from ⭐⭐⭐ :
    • Thrill Seeker’s Funeral : Whenever an enemy is dealt Damage over time 1 time, they gain 1 stack of Suspicion.
    • Why Didn’t Everything Disappear? : When the enemy’s turn begins, Damage Over Time triggers 1 additional time, causing the Damage Over Time status being taken to immediately deal damage equal to 90% of the original damage.
    • A Holstered Person : Whenever an enemy is affected with a Damage Over Time status, it inflicts 3 stacks of Suspicion.

Blessings from ⭐⭐ :

  • Cafeteria of Self-Deception : When the enemy is afflicted with Suspicion, they receive 1 additional stack of Suspicion.
  • Twilight of Existence : If the enemy target is affected by Weakness Rupture when attacked, there is a 75% base chance to affect them with Burn, Shock, Bleed, or Weather for 2 turns.
  • Hell Is Others : When the character breaks an enemy’s Weakness, they also inflict the same type of Weakness Break on adjacent enemies.
  • The Call of the Wild : For each stack of Suspicion all enemies have, ATK is reduced by 0.3%, up to a maximum of 30%.
  • The Night Beyond Fire : The character’s Weakness Break efficiency is increased by 30%.
  • Beginning and Ending : When an enemy affected by Suspicion is killed, those stacks of Suspicion the killed enemy had are transferred to 1 of the other enemies.
  • Anything Is Possible : When the enemy target is affected by a Damage Over Time state and is attacked, a random Damage Over Time is triggered dealing damage equal to 100% of the original damage.
  • Blessings from ⭐ :
    • Abandonment : For every Nihility boon you have, the character’s Damage over Time inflicts is increased by 6%. This effect can stack up to 6 times.
    • Before the Sun Rises : Every time the enemy takes Damage over time, a random ally recovers 2.0 pts. of energy.
    • Interrogation of Purpose : The character’s Break effect is increased by 50%.
    • Labyrinth of the Senses : The duration of the enemy’s Weather, Bleeding, Electrocution and Burn states is extended by 1 turn(s).
    • Tragic Lesson : The Damage over time the enemy target takes is increased by 10%.
    • Emotional Cleansing : Every time the enemy is affected by a Damage Over Time status, the damage they take is increased by 3%. This effect can stack up to 4 times.
    • Offerings of Deception : Each time the enemy takes Damage over time, all allies regenerate an amount of HP equal to 1.0% of their max HP.
    • Blind Sight : Enemy target’s effect RES is reduced by 12%.

BLESSINGS OF REMINISCENCE

All the blessings of this Path are focused on inflicting the Freeze state on enemies: there are several that increase the probability of inflicting it or that directly make us start the fight with all enemies frozen, others will allow us to do more damage while enemies are frozen and there is even one that allows us to implant the weakness to the Ice Element in enemies that do not have it.

  • Via Resonance :
    • Reminiscence : Consume 100 pts. energy and casts the ability to resonate with the Path of Reminiscence, dealing Cold Damage to all enemies. There is a base 120% chance to Freeze all enemies for 1 turn.
  • Way Related Blessing Effects :
    • Dissociation : Negative state inflicted by specific Reminiscence boons. Affected targets will be considered frozen and cannot act for a certain number of turns. When this effect is dispelled, additional Cold Damage equal to 30% of max HP is taken. of the enemy target.
    • Eternal River : Entering a negative state doubles the duration of that negative state.
  • Track Formation :
    • Total Recall : When using Via Resonance, there is a base 150% chance that enemies’ chance to resist Freeze is reduced by 100% for 1 turn.
    • Wealthy Experience : When using Via’s Resonance, there is a 150% base chance to Eternal River affect all enemies. Lasts 1 turn.
    • Second Love : Upon entering combat, Via’s Resonance recovers 40% energy. When an enemy is frozen, Resonance of the Way recovers an additional 5% energy.
  • Blessings from ⭐⭐⭐ :
    • Perfect Experience – Fuli : When the character attacks a frozen enemy, there is a 100% base chance to Disassociate them for 1 turn.
    • Perfect Experience – Innocence : When the character breaks an enemy’s Weakness, there is a 100% base chance to Disassociate them for 1 turn.
    • Perfect Experience – Reluctance : After an enemy target receives 6 attacks, there is a 120% base chance to Freeze that enemy for 1 turn.
  • Blessings from ⭐⭐ :
    • Extreme Experience – Shudder : When the character uses the Ultimate, there is a 70% base chance that a random enemy will gain Ice Weakness for 2 turn(s).
    • Extreme Experience – Independence : Upon entering combat, each enemy has a 150% base chance to be frozen for 1 turn.
    • Extreme Experience – Unsensitized : When an enemy’s Dissociate state is dispelled, there is a base 50% chance to Freeze them for 1 turn.
    • Extreme Experience – Dizziness : Damage taken by enemies affected by Dissociation is increased by 36%. This effect lasts up to 1 turn after the Dissociation state is dispelled.
    • Extreme Experience – Melancholy : When the character attacks a target affected by Dissociation, remove that target’s Dissociation status and deal damage equal to 150% of the original damage when Dissociation is removed.
    • Extreme Experience – Permanence : Each time the character deals damage to the target, they have a base 2.0% chance to Freeze them for 1 turn.
    • Extreme Experience – Sentimentality : When an enemy takes Cold Damage, adjacent enemies take damage equal to 20% of the primary target’s damage.
  • Blessings from ⭐ :
    • Experience – Primal Difficulty : Damage taken by frozen enemies is increased by 16%.
    • Experience – Pain and Suffering : When the enemy freezes, the CRIT Chance of the next 1 attacks is increased by 100%. This effect ends when the enemy is thawed.
    • Experience – The Torment of Alienation : The character’s effect hit is increased by 16%.
    • Experience – Responsive Euphoria : When frostbite is inflicted on an enemy, the character gains a shield that can absorb damage equal to 16% of their max HP. for 3 turns.
    • Experience – The Thrill of Ascension : When the character freezes an enemy, he recovers 8 pts. of energy. This effect can only be activated once per action.
    • Experience – Lost Memories : When the character launches an attack, if the HP percentage of the attacked enemy is currently below 50% of their max HP. for the first time, there is a base 70% chance to affect you with Freeze for 1 turn.
    • Experience – Cold Hatred : When the character uses the Basic Ability or Ultimate Ability against frozen enemies, the damage is increased by 36%.
    • Experience – Unspeakable Shame : For each Reminiscence boon you have, the target’s chance to resist Frostbite is reduced by 6%. This effect can stack up to 6 times.

TIPS TO UNLOCK ALL BLESSINGS

Next, I will leave you some tips to make the search for the blessings that you need to unlock to complete the encyclopedia a bit easier:

  • Always choose the resonance with a Path that you lack blessings to unlock.
  • Always start the world by choosing a boon instead of a Rare Item or Cosmic Shards.
  • Always buy Herta the blessings in the Rest Area.
  • Try to always choose the doors with Events, since there is one called “Ruan Mei” that will grant you all the blessings that are in one of the Tracks.
  • There are Rare Objects such as the “Sealing Waxes” or the “Dice of Dimensional Reduction” that can help us with this task.
  • Save up your Cosmic Shards to reset boons after a battle or event, as we may get some that we don’t have this way (for this, unlock “Bonions Reset” in the Skill Tree).

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