Verina is a 5-star character from Wuthering Waves and the truth is that, being very generalist, she is the 5-star character from the Permanent Banner that I most recommend you choose because she is the typical character that can fit into any team.
Best Permanent Character
My recommendation on which Permanent Banner characters I consider to be most worthwhile so you choose wisely.+ info
This is because this character is a very good Healer and I am not saying this because he heals very well (which is also something important) but because apart from his role as a healer, he can also provide a number of very interesting buffs for the team, so we are looking at the typical character who is a 2×1. In addition, it has the typical passive that will protect a character from dying, which is a mechanic that is always great in this type of game.
VERINA’S SKILLS
BASIC ATK: CULTIVATION
- Basic ATK : Combo of 5 consecutive ranged attacks.
- Charged ATK : Perform a charge attack by surfing roots towards the target. Consumes stamina.
- Air ATK : Combo of 3 ranged attacks keeping you in the air.
- Aerial Charged ATK : Plunges into the ground to deal damage in a small area in the impact zone. Consumes stamina.
- Evasive Counter : You must perform a basic attack after performing a perfect dodge to perform a counterattack.
RESONANCE SKILL: BOTANY EXPERIMENT
Attacks the target with roots that will emerge from the ground beneath them, causing damage.
FORTE CIRCUIT: ESTRELLA FLOWERS
Verina will gain a charge of “Photosynthesis Energy” (the horizontal energy bar) every time she performs the entire 5 basic combo. You can get up to 4 charges in total.
When using Charged ATK, it will consume one of these charges and in addition to dealing damage with said Charged ATK under normal conditions, it will also heal the entire team based on its ATK and recharge its Resonance Release Energy a little . Something very interesting is that you can hold down the attack button to perform several Charged ATKs in a row to quickly consume all the “Photosynthesis Energy” charges.
RESONANCE RELEASE: ARBOREAL BLOOM
We will heal HP to the entire team and cause a little damage to enemies in a very large area. The best thing is that we will apply a mark called “Photosynthesis Mark” to the enemies we hit, this mark lasts a maximum of 12s.
When one of Verina’s companions deals damage to enemies, Verina will perform a Cord ATK that will deal very little damage and also heal the character a little on the field .
INTRO SKILL: GREEN GROWTH
Verina will enter the battlefield performing a fairly light blow, she is a Healer , that’s what it is.
FINAL SKILL: BLOOM
Verina will heal the next character you switch to with a band-aid every second for 6 seconds. The cure is based on her ATK, like all her cures. Additionally, she provides the entire team with +15% Damage Deepening for 30s .
INHERENT SKILLS: PASSIVE
- Gift of Nature : Increases the entire team’s ATK by 20% for 20s when using the Forte’s Circuit Charged ATK, Resonance Release, or Final Skill.
- Grace of Life : If one of the characters on the team were to die, Verina will protect them and provide them with a fairly powerful shield based on their ATK that lasts 10s. This can only occur once every 1o min.
WAVE BANDS
- BO1 – Moment of Emergy : Verina’s Final Skill grants continuous healing every 5s to the ally you switch to for 30s.
- BO2 – Sprouting Reflections : The Resonance Skill provides a charge of “Photosynthesis Energy” (one bar of the horizontal energy bar) and 10 Concert Energy (the amount needed to cast the Resonance Release).
- BO3 – The Choice to Bloom : Increases by 12% the healing done by the marks we apply with Resonance Release.
- BO4 – Blooming Embrace : +15% Bonus Ghost Damage to the entire team for 24s after using Charged ATK (when you use a charge of “Photosynthesis Energy”, Resonance Release or Final Skill.
- BO5 – Miraculous Flowers : +20% healing performed on characters who have 50% of their HP or less.
- BO6 – Joyful Harvest : +20% Charged ATK Damage when using a charge of “Photosynthesis Energy”. This attack will trigger one of the Coordinated ATKs that we perform with the Resonance Release marks.
HOW TO PLAY VERINA
Playing Verina couldn’t be simpler because the idea is that she is just right on the field since she does little damage and what you want is to apply the buffs , heal a little and rotate .
On the field you will only have to cast the Resonance Skill, consume all the charges of “Photosynthesis Energy” by doing a Charged ATK (you keep it if you have more than 1), roll the Resonance Release and rotate. If you don’t have any charge of “Photosynthesis Energy” you make a whole combo of basics and that’s it.