In a dystopian future, our avatar, a lone woman, is our only hope. The world is full of biomechanical enemies who move aimlessly and perform their old tasks. At first we only have a shelter as a weapon, but during the game you will find distance weapons and shields. Ready! is a non-linear adventure, so you can move freely through the map. There is no right or wrong way to handle the game.
I really like indie game creators because they dare to take the turns with classic genres. Ready! is on the surface a fairly ordinary platform game, but when you start playing there is a fairly advanced story and the game also has a role-playing game element that immediately makes Ready! different.
The atmosphere is dark and cold thanks to the music and especially the sound design. The graphics are nicely retro-inspired and the enemy you encounter is nasty shells of what they once were. There is a fairly large variety of different opponents that you have to deal with, in different ways. At first you have a simple weapon and your attacks are slower than a snail in syrup. Here is one of the problems with Redo! , the game mechanics are terribly annoying at first. You die often and there is a long way between the checkpoints. Plus, if you missed saving when you had the opportunity, it will be even longer.
Once you have found new weapons and shields, get ready! immediately more fun and paths that you could not take before open up for you. Another problem with the game is also one of its strengths and that is that the game is non-linear. I really like the grip, that you can play your way but the problem is that you have no idea where you are going and why (a bit like the Ori games). There were several times when I thought I was on the right track and then realized that I had gone all the way back to the beginning, without thinking about it.
In summary, Redo! nice and exciting, but unfortunately with some confusion and at first annoying game mechanics. But with a cheap price and between seven to twelve hours of play, I still want to recommend this rather different indie gem.